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In Solo mode have you had any thoughts about surrender or retreat options?

Rolling Stat versus Monster Difficulty (+1 for each additional opponent) feels superficially fair but I think there needs to be something about the monsters pursuing the party if they are left with no opponents, i.e. the party are fleeing the dungeon if they all retreat.

In Solo mode is the 3d6 option for Stat 3 monsters a typo? The suggested party size is three to four and if you generate more than two monsters per character they are extremely likely to lose.

It feels like this entry is meant to be 2d6.

With the HP cost for magic do you round up or down?

When you spend a stat point for a spell are all derived values also reduced or just stat?

All derived values, I will make it more clear in the text. Thanks.

is it just me or any character with a stat of 1 can't do much?

combat: very risky, but, okay, you can try to avoid combat. or traps. or anything that could wipe your unique HP.

magic: no you can't, because using magic would also wipe out your unique HP.

I'm a bit skeptical. I really like the "one-stat" idea, but I think it leaves no chance if you try to play a character with a single stat of one, unless you give them plenty of valuable equipment, or a treasure, or leave a guardian angel around.

Thanks for sharing. 1 for stat is almost impossible, unless you roll a 1-1-1, and also if you use the classes, you can get a +1 if you are a warrior. Hope it is clear. 

yes, I see it's highly improbable (0, 077% chance, if I got the math right)... but not impossible, so I was wondering if it wasn't a mistake. That'd be quite challenging (and possibly "fun") to try this out. But not as a solo player, methinks.

:o)

Yeah, osr/Cthulhu dark vibes. lol

also, for solo play I suggested a 3 to 4 characters for each party. If have a very weak one, could be a good handy used just for tests.